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Adel Abdel-Dayem
Adel Abdel-Dayem

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Synthia: Toward a New Art Form Beyond Cinema by Adel Abdel-Dayem The Codifier of Synthia

A proposal for an AI-native narrative medium

For over a century, cinema has been the dominant narrative art form of modern civilization. It unified photography, theater, music, literature, architecture, and design into a single audiovisual language capable of mass emotional transmission.

Yet cinema itself is a product of an earlier technological era:
photochemical film, linear editing, human-performed acting, and fixed narrative structures.

Today, artificial intelligence has introduced a new creative condition: stories can now be generated, simulated, recombined, and evolved rather than merely recorded.

This condition suggests the emergence of a new artistic medium — not merely a toolset for making films faster, but a fundamentally different form of storytelling.

This proposed medium is called Synthia.


  1. From Cinema to Synthetic Narrative

Cinema is built on three foundations:

  1. Recorded performance (actors, sets, cameras)

  2. Linear montage (editing as narrative logic)

  3. Fixed authorship (the director controls the final form)

AI changes all three:

• Performance can be simulated
• Narrative can be non-linear and emergent
• Authorship can be distributed between human and machine

This creates a new category of storytelling:
synthetic narrative systems rather than recorded drama.

Synthia is a formal attempt to define that category.


  1. What Is Synthia?

Synthia is not a genre, software, or filmmaking technique.

It is a narrative medium whose primary material is:

Computation, simulation, symbolic meaning, and machine cognition.

Where cinema records reality,
Synthia generates reality.

Where cinema edits footage,
Synthia edits possibility spaces.

Where cinema directs actors,
Synthia directs neural thespians — synthetic performers with cognition, memory, motivation, and adaptive behavior.

Where cinema tells a story,
Synthia runs a story engine.


  1. The Structure of Synthia

Synthia operates as a multi-layered narrative system:

  1. Ontology Layer

Defines the kinds of things that exist:

Neural Thespians (synthetic characters)

Story Nodes (events)

World Physics (rules of reality)

Symbolic Objects (meaning carriers)

Narrative States (emotional, cognitive, ethical)

  1. Narrative Graph Layer

Stories are not scripts, but directed graphs:

Nodes = events

Edges = causality

Weights = emotional or symbolic intensity

Branches = alternate realities

A story is a network of possibilities, not a fixed sequence.

  1. Symbolic Layer

Every element carries semantic weight:

Emotional values

Mythic archetypes

Philosophical meaning

Cultural resonance

Meaning becomes computational.

  1. Cognitive Layer

Neural Thespians have:

Memory

Desire

Belief

Strategy

Emotional evolution

They do not follow scripts.
They simulate agency.

  1. World Simulation Layer

The world itself is programmable:

Physics can be realistic or mythic

Time can be linear, recursive, or probabilistic

Space can be symbolic or literal

Causality can be deterministic or dreamlike

  1. Rendering Layer

The system outputs:

Film

Interactive narrative

Generative episodes

Immersive experiences

The output can look like cinema — but its internal logic is not cinematic.


  1. How Synthia Differs from AI Film Tools

AI video generators today are still cinematic tools. They imitate film language: shots, cuts, camera moves, actors.

Synthia instead treats film as just one possible rendering format.

The real artwork is the story engine itself:

The narrative grammar

The symbolic physics

The character cognition model

The world rules

The audience feedback loop

A Synthia work is not a movie.

It is a running narrative system.


  1. Historical Precedent: How New Art Forms Are Born

Every major art form emerged when a new technology required a new language:

Technology Art Form

Printing Literature
Photography Visual documentation
Film cameras Cinema
Computers Digital art
Game engines Video games
Networks Interactive media

AI introduces:

Autonomous generation

Simulation of intelligence

Symbolic reasoning

World modeling

Behavioral agents

Synthia is the artistic language of that condition.


  1. Is Synthia the 10th Art?

Traditionally, the arts are sometimes classified as:

  1. Architecture

  2. Sculpture

  3. Painting

  4. Music

  5. Poetry/Literature

  6. Performing Arts

  7. Cinema

  8. Photography

  9. Comics / Interactive Media (varies by classification)

There is no official canon.

But if cinema is often called the 7th art, then Synthia would not simply be the 10th.

It belongs to a new category:

Synthetic Arts

Arts whose primary material is computation and cognition.

If cinema is:

Recorded reality

Then Synthia is:

Generated reality

A more accurate name would be:

The First Synthetic Art

or

The First Computational Narrative Art


  1. What Makes Synthia an Art Form (Not Just Technology)

An art form is defined by:

A grammar

A material

A mode of expression

A cultural role

A creative philosophy

Synthia has:

• Grammar — narrative graphs, symbolic algebra, story physics
• Material — computation, cognition, simulation
• Expression — synthetic worlds and performances
• Role — myth creation for an AI civilization
• Philosophy — human-machine co-authorship

It is not about efficiency. It is about a new relationship between humans and narrative reality.


  1. What Comes Next

Synthia today exists as a formalized medium architecture.

Like early cinema in 1895, it now needs:

Its first canonical works

Its defining aesthetic

Its master practitioners

Its cultural context

The first true Synthia works will not look like films. They will look like living myths.


Conclusion

Cinema defined the 20th century.
Synthia may define the narrative language of the AI age.

It is not a replacement for filmmaking.
It is its successor.

Not because cinema failed —
but because civilization evolved.

Synthia is the art of synthetic worlds.

And synthetic worlds are now possible.

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